I've tried several different download methods including sending it to my google drive first and downloading from there. Hopefully, you have got a complete guideline, and now you so easily set up in game on your pc. It's the assembler that turns assembly found in patches.txt to object code. More often than not, it was because of a transferable shader cache. This version has many performance improvements and is the most stable version yet. they seem better than the ones in the sticky post. And not just once, but again, and again! More often than not, it was because of a transferable shader cache. ![]() For quite some time now, Cemu has had feature called async shader compile, which basically eliminates the stutter and freezing you would normally get during compiling. Normally, when you have shader cache for a certain game, say Botw, once you run the game a screen should pop up as shown below. Yes and the one provided here doesn't make any error in log.txt when compiling the shaders. Thanks in advance! Under your display name, it should say Display #: Connected to.
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